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feat.h
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imager.h
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imrender.h
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iolayer.h
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iolayert.h
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Code Editor : iolayer.h
#ifndef _IOLAYER_H_ #define _IOLAYER_H_ /* How the IO layer works: * * Start by getting an io_glue object by calling the appropriate * io_new...() function. After that data can be read via the * io_glue->readcb() method. * */ #include "iolayert.h" /* #define BBSIZ 1096 */ #define BBSIZ 16384 #define IO_FAKE_SEEK 1<<0L #define IO_TEMP_SEEK 1<<1L void io_glue_gettypes (io_glue *ig, int reqmeth); /* XS functions */ io_glue *im_io_new_fd(pIMCTX, int fd); io_glue *im_io_new_bufchain(pIMCTX); io_glue *im_io_new_buffer(pIMCTX, const char *data, size_t len, i_io_closebufp_t closecb, void *closedata); io_glue *im_io_new_cb(pIMCTX, void *p, i_io_readl_t readcb, i_io_writel_t writecb, i_io_seekl_t seekcb, i_io_closel_t closecb, i_io_destroyl_t destroycb); size_t io_slurp(io_glue *ig, unsigned char **c); void io_glue_destroy(io_glue *ig); void i_io_dump(io_glue *ig, int flags); /* Buffered I/O */ extern int i_io_getc_imp(io_glue *ig); extern int i_io_peekc_imp(io_glue *ig); extern ssize_t i_io_peekn(io_glue *ig, void *buf, size_t size); extern int i_io_putc_imp(io_glue *ig, int c); extern ssize_t i_io_read(io_glue *ig, void *buf, size_t size); extern ssize_t i_io_write(io_glue *ig, const void *buf, size_t size); extern off_t i_io_seek(io_glue *ig, off_t offset, int whence); extern int i_io_flush(io_glue *ig); extern int i_io_close(io_glue *ig); extern int i_io_set_buffered(io_glue *ig, int buffered); extern ssize_t i_io_gets(io_glue *ig, char *, size_t, int); #endif /* _IOLAYER_H_ */
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